removed Simtronyx library, first feature complete version
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@ -1,5 +1,4 @@
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#include <IRremote.h>
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#include <simtronyx_RGB_LED.h>
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#define LED_WHITE 5
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#define LED_GREEN 6
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@ -50,12 +49,12 @@ int levelTotal = 0x80;
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int mode = MODE_CONSTANT;
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int modestep = 0;
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int modeincrement = 1;
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int animationspeed = 5;
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long steplength = 0;
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IRrecv irrecv(IR_PIN);
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decode_results results;
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simtronyx_RGB_LED strip(LED_RED, LED_GREEN, LED_BLUE);
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void setRGBW(int red, int green, int blue, int white) {
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// dim all channels according to levelTotal
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@ -63,25 +62,32 @@ void setRGBW(int red, int green, int blue, int white) {
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green = map(green, 0x00, 0xff, 0x00, levelTotal);
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blue = map(blue, 0x00, 0xff, 0x00, levelTotal);
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white = map(white, 0x00, 0xff, 0x00, levelTotal);
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if (mode != MODE_STROBE) {
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// keep output at least at 0x01 if channel is not turned off
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// unless we're in strobe mode, which means that lights should turn off completely
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if (levelRed > 0) { red = constrain(red, 0x01, 0xff); }
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if (levelGreen > 0) { green = constrain(green, 0x01, 0xff); }
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if (levelBlue > 0) { blue = constrain(blue, 0x01, 0xff); }
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if (levelWhite > 0) { white = constrain(white, 0x01, 0xff); }
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}
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// set output
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strip.setRGB(red, green, blue);
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analogWrite(LED_RED, red);
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analogWrite(LED_GREEN, green);
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analogWrite(LED_BLUE, blue);
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analogWrite(LED_WHITE, white);
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}
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void setup() {
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Serial.begin(9600);
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pinMode(LED_RED, OUTPUT);
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pinMode(LED_GREEN, OUTPUT);
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pinMode(LED_BLUE, OUTPUT);
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pinMode(LED_WHITE, OUTPUT);
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setRGBW(levelRed, levelGreen, levelBlue, levelWhite);
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irrecv.enableIRIn(); // Start the receiver
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}
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void loop() {
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strip.loop();
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if (irrecv.decode(&results)) {
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if (results.decode_type == IR_PROTOCOL) {
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if (results.value != 0xFFFFFFFF) {
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@ -131,31 +137,21 @@ void loop() {
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}
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break;
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case IR_KEY_FLASH:
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strip.animateStop();
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mode == MODE_FLASH ? mode = MODE_CONSTANT : mode = MODE_FLASH;
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modestep = 0;
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steplength = 0;
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break;
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case IR_KEY_STROBE:
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strip.animateStop();
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mode == MODE_STROBE ? mode = MODE_CONSTANT : mode = MODE_STROBE;
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modestep = 0;
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steplength = 0;
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break;
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case IR_KEY_FADE:
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mode = MODE_FADE;
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strip.animateColorsClear();
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strip.animateColorAdd(255, 0, 0, 100);
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strip.animateColorAdd( 0, 255, 0, 100);
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strip.animateColorAdd( 0, 0, 255, 100);
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strip.animateStart();
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mode == MODE_FADE ? mode = MODE_CONSTANT : mode = MODE_FADE;
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steplength = 0;
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break;
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case IR_KEY_SMOOTH:
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mode == MODE_SMOOTH ? mode = MODE_CONSTANT : mode = MODE_SMOOTH;
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strip.animateColorsClear();
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strip.animateColorAdd(0x00, 0x00, 0x00, 100);
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strip.animateColorAdd(levelRed, levelGreen, levelBlue, 100);
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strip.animateStart();
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steplength = 0;
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modeincrement = 1;
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break;
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case IR_KEY_DIM: levelTotal = constrain(levelTotal-0x10, 0x01, 0xff); break;
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case IR_KEY_BRIGHT: levelTotal = constrain(levelTotal+0x10, 0x01, 0xff); break;
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@ -169,7 +165,6 @@ void loop() {
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break;
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}
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if (mode == MODE_CONSTANT) {
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strip.animateStop();
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setRGBW(levelRed, levelGreen, levelBlue, levelWhite);
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}
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}
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@ -181,6 +176,7 @@ void loop() {
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// do nothing, it's constant after all...
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break;
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case MODE_STROBE:
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modestep = constrain(modestep, 0, 1);
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steplength--;
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if (steplength <= 0) {
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if (modestep == 1) {
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@ -194,6 +190,7 @@ void loop() {
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}
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break;
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case MODE_FLASH:
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modestep = constrain(modestep, 0, 5);
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steplength--;
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if (steplength <= 0) {
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switch (modestep) {
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@ -208,7 +205,46 @@ void loop() {
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steplength = animationspeed * 10000L;
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}
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break;
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default:
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case MODE_FADE:
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modestep = constrain(modestep, 0x00, 6 * 0xff);
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steplength--;
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if (steplength <= 0) {
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if (modestep < 1 * 0xff) { // red on, increment green
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levelRed = 0xff; levelGreen = modestep % 0xff; levelBlue = 0x00;
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} else if (modestep < 2 * 0xff) { // green on, decrement red
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levelRed = 0xff - modestep % 0xff; levelGreen = 0xff; levelBlue = 0x00;
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} else if (modestep < 3 * 0xff) { // green on, increment blue
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levelRed = 0x00; levelGreen = 0xff; levelBlue = modestep % 0xff;
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} else if (modestep < 4 * 0xff) { // blue on, decrement green
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levelRed = 0x00; levelGreen = 0xff - modestep % 0xff; levelBlue = 0xff;
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} else if (modestep < 5 * 0xff) { // blue on, increment red
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levelRed = modestep % 0xff; levelGreen = 0x00; levelBlue = 0xff;
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} else { // red on, decrement blue
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levelRed = 0xff; levelGreen = 0x00; levelBlue = 0xff - modestep % 0xff;
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}
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setRGBW(levelRed, levelGreen, levelBlue, levelWhite);
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steplength = animationspeed * 10000L / 0xff;
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modestep++;
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if (modestep >= 6 * 0xff) {
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modestep = 0;
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}
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}
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break;
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case MODE_SMOOTH:
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modestep = constrain(modestep, 0x00, 0xff);
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steplength--;
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if (steplength <= 0) {
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int red = map(levelRed, 0x00, 0xff, 0x00, modestep);
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int green = map(levelGreen, 0x00, 0xff, 0x00, modestep);
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int blue = map(levelBlue, 0x00, 0xff, 0x00, modestep);
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int white = map(levelWhite, 0x00, 0xff, 0x00, modestep);
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setRGBW(red, green, blue, white);
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steplength = animationspeed * 10000L / 0xff;
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modestep += modeincrement;
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if (modestep <= 0x00 || modestep >= 0xff) {
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modeincrement = -modeincrement;
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}
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}
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break;
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}
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}
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