return only if chosen
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@ -69,11 +69,18 @@ void Scenerunner::_runHandler_shutter() {
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digitalWrite(_pin_shutter, LOW);
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digitalWrite(_pin_shutter, LOW);
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digitalWrite(_pin_backlight, HIGH);
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digitalWrite(_pin_backlight, HIGH);
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if (step >= nSteps) {
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if (step >= nSteps) {
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_lcd->clear();
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if (bReturn) {
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_lcd->print("Return to start");
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_lcd->clear();
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runStep = RUN_RETURN;
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_lcd->print("Return to start");
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runStepStart = millis();
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runStep = RUN_RETURN;
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_stepper->startMove(- 200/8 * distance * (nSteps - 1));
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runStepStart = millis();
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_stepper->startMove(- 200/8 * distance * (nSteps - 1));
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} else {
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_lcd->clear();
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_lcd->print("Done");
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runStep = RUN_OFF;
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runStepStart = millis();
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}
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} else {
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} else {
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step++;
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step++;
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_lcd->clear();
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_lcd->clear();
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@ -105,6 +112,10 @@ void Scenerunner::_runHandler_return() {
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_lcd->print("moving ");
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_lcd->print("moving ");
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_lcd->print(distance * (nSteps - 1));
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_lcd->print(distance * (nSteps - 1));
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_lcd->print("mm");
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_lcd->print("mm");
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if (_stepper->getStepsRemaining() == 0) {
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runStep = RUN_OFF;
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runStepStart = millis();
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}
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}
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}
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void Scenerunner::nextAction() {
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void Scenerunner::nextAction() {
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