added class for scene runner
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@ -17,6 +17,7 @@
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#include <menu.h>
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#include <menu.h>
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#include <menuIO/liquidCrystalOut.h>
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#include <menuIO/liquidCrystalOut.h>
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#include <menuIO/serialIO.h>
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#include <menuIO/serialIO.h>
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#include "Scenerunner.h"
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// analog keypad
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// analog keypad
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#define PIN_BUTTON A0
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#define PIN_BUTTON A0
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@ -61,6 +62,8 @@ BasicStepperDriver stepper(STEPPER_STEPS, PIN_STEPPER_DIR, PIN_STEPPER_STEP);
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enum State { STATE_MENU, STATE_JOG, STATE_RUN };
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enum State { STATE_MENU, STATE_JOG, STATE_RUN };
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State state = STATE_MENU;
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State state = STATE_MENU;
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Scenerunner scenerunner;
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void lcd_print(int line, String string) {
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void lcd_print(int line, String string) {
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Serial.print("lcd_print(");
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Serial.print("lcd_print(");
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Serial.print(line);
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Serial.print(line);
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@ -94,38 +97,29 @@ result enter_run() {
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return proceed;
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return proceed;
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}
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}
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int tSettle = 100;
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TOGGLE(scenerunner.bReturn, setReturn, "Return: ", doNothing, noEvent, wrapStyle
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int tFocus = 500;
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int tShutter = 500;
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bool bReturn = true;
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bool bDarkenLcd = true;
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TOGGLE(bReturn, setReturn, "Return: ", doNothing, noEvent, wrapStyle
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,VALUE("On", true, doNothing, noEvent)
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,VALUE("On", true, doNothing, noEvent)
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,VALUE("Off", false, doNothing, noEvent)
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,VALUE("Off", false, doNothing, noEvent)
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);
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);
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TOGGLE(bDarkenLcd, setLcdBlackout, "DarkenLCD: ", doNothing, noEvent, wrapStyle
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TOGGLE(scenerunner.bDarkenLcd, setLcdBlackout, "DarkenLCD: ", doNothing, noEvent, wrapStyle
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,VALUE("On", true, doNothing, noEvent)
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,VALUE("On", true, doNothing, noEvent)
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,VALUE("Off", false, doNothing, noEvent)
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,VALUE("Off", false, doNothing, noEvent)
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);
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);
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MENU(configuration, "Configuration", doNothing, anyEvent, wrapStyle
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MENU(configuration, "Configuration", doNothing, anyEvent, wrapStyle
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,FIELD(tSettle, "tSettle", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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,FIELD(scenerunner.tSettle, "tSettle", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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,EXIT("<Back")
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,EXIT("<Back")
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,SUBMENU(setLcdBlackout)
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,SUBMENU(setLcdBlackout)
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,SUBMENU(setReturn)
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,SUBMENU(setReturn)
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,FIELD(tShutter, "tShutter", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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,FIELD(scenerunner.tShutter, "tShutter", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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,FIELD(tFocus, "tFocus", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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,FIELD(scenerunner.tFocus, "tFocus", "ms", 0, 2000, 100, 10, doNothing, noEvent, wrapStyle)
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);
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);
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int nSteps = 10;
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float distance = 0.5;
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MENU(scene, "Scene", doNothing, anyEvent, wrapStyle
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MENU(scene, "Scene", doNothing, anyEvent, wrapStyle
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,FIELD(nSteps, "nSteps", "steps", 0, 100, 10, 1, doNothing, noEvent, wrapStyle)
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,FIELD(scenerunner.nSteps, "nSteps", "steps", 0, 100, 10, 1, doNothing, noEvent, wrapStyle)
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,EXIT("<Back")
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,EXIT("<Back")
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,FIELD(distance, "distance", "mm", 0.1, 10, 1, 0.1, doNothing, noEvent, wrapStyle)
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,FIELD(scenerunner.distance, "distance", "mm", 0.1, 10, 1, 0.1, doNothing, noEvent, wrapStyle)
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);
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);
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MENU(mainMenu, "PhotoStepper", doNothing, noEvent, wrapStyle
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MENU(mainMenu, "PhotoStepper", doNothing, noEvent, wrapStyle
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@ -271,4 +265,5 @@ void loop() {
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break;
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break;
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}
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}
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stepper.nextAction();
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stepper.nextAction();
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scenerunner.nextAction();
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}
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}
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10
PhotoStepper/Scenerunner.cpp
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10
PhotoStepper/Scenerunner.cpp
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@ -0,0 +1,10 @@
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#include "Arduino.h"
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#include "Scenerunner.h"
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Scenerunner::Scenerunner() {
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// TODO: initialize
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}
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void Scenerunner::nextAction(){
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// TODO: implement actions
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}
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29
PhotoStepper/Scenerunner.h
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29
PhotoStepper/Scenerunner.h
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@ -0,0 +1,29 @@
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#ifndef Scenerunner_h
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#define Scenerunner_h
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#include "Arduino.h"
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class Scenerunner {
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public:
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// configuration values
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int tSettle = 100;
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int tFocus = 500;
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int tShutter = 500;
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bool bReturn = true;
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bool bDarkenLcd = true;
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// scene values
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int nSteps = 10;
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float distance = 0.5;
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Scenerunner();
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void nextAction();
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private:
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enum RunStep { RUN_OFF, RUN_SETTLE, RUN_FOCUS, RUN_SHUTTER, RUN_RETURN };
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RunStep runStep = RUN_OFF;
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};
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#endif
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