darken LCD if configured to do so
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4952e012a6
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@ -62,7 +62,7 @@ BasicStepperDriver stepper(STEPPER_STEPS, PIN_STEPPER_DIR, PIN_STEPPER_STEP);
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enum State { STATE_MENU, STATE_JOG, STATE_RUN };
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State state = STATE_MENU;
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Scenerunner scenerunner(&lcd, &stepper, PIN_CAMERA_FOCUS, PIN_CAMERA_SHUTTER);
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Scenerunner scenerunner(&lcd, &stepper, PIN_CAMERA_FOCUS, PIN_CAMERA_SHUTTER, PIN_LCD_BL);
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// ===
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// Order of menu entries looks chaotic. It makes sense on screen.
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@ -4,11 +4,12 @@
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#include "Scenerunner.h"
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Scenerunner::Scenerunner(LiquidCrystal *lcd, BasicStepperDriver *stepper, int pin_focus, int pin_shutter) {
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Scenerunner::Scenerunner(LiquidCrystal *lcd, BasicStepperDriver *stepper, int pin_focus, int pin_shutter, int pin_backlight) {
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_lcd = lcd;
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_stepper = stepper;
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_pin_focus = pin_focus;
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_pin_shutter = pin_shutter;
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_pin_backlight = pin_backlight;
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}
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void Scenerunner::start() {
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@ -51,6 +52,9 @@ void Scenerunner::_runHandler_focus() {
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_lcd->print(step);
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runStep = RUN_SHUTTER;
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runStepStart = millis();
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if (bDarkenLcd) {
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digitalWrite(_pin_backlight, LOW);
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}
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digitalWrite(_pin_shutter, HIGH);
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}
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}
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@ -63,6 +67,7 @@ void Scenerunner::_runHandler_shutter() {
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if (millis() >= runStepStart + tShutter) {
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digitalWrite(_pin_focus, LOW);
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digitalWrite(_pin_shutter, LOW);
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digitalWrite(_pin_backlight, HIGH);
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if (step >= nSteps) {
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_lcd->clear();
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_lcd->print("Return to start");
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@ -19,7 +19,7 @@ class Scenerunner {
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int nSteps = 10;
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float distance = 0.5;
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Scenerunner(LiquidCrystal *lcd, BasicStepperDriver *stepper, int pin_focus, int pin_shutter);
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Scenerunner(LiquidCrystal *lcd, BasicStepperDriver *stepper, int pin_focus, int pin_shutter, int pin_backlight);
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void start();
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void nextAction();
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@ -28,6 +28,7 @@ class Scenerunner {
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BasicStepperDriver *_stepper;
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int _pin_focus;
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int _pin_shutter;
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int _pin_backlight;
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int step;
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enum RunStep { RUN_OFF, RUN_SETTLE, RUN_FOCUS, RUN_SHUTTER, RUN_MOVE, RUN_RETURN };
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